The population softcap has been increased by 50 colonists.You will only be able to build one Outpost Depot in your colony and the entire building is now visually different as well.The resources will be added to the Campsite building in the colony. Instead of being instant as before, the convoy will take some time to get to the colony. The Outpost is used in a similar way as before, moving a Specialist or a Vehicle on top of it will create a convoy of resources that will be sent to the colony.After selecting a Specialist to turn into a Settler, the Settler will be sent to the World Map where they can move, scout sectors and build an Outpost. Turning a Specialist into a Settler is an irreversible action. The depot can no longer store resources, instead it is used to create Settlers from your Specialists.After researching the tech Frontier Outposts from the Exploration category, you will be able to build the Outpost Depot in your colony.First version of the new Outpost functionality and Settlers have been implemented.The Pregame choices for both the soil and the deposit now have a bigger effect on the generation.Smaller deposits can still spawn all around the colony. Larger deposits around the colony should now be spawned into more of a cluster close to each other.The Fertility Overlay should now match the actual soil generation a lot better.This starting area is larger on the easier settings and smaller on the harder settings. The starting area in the colony should always have at least normal soil or even fertile soil.Colony soil can still be fertile, normal or dry, but the areas themselves should now be bigger and more consistent.Colony generation has now been greatly improved for both the soil and the deposits around the colony. You should receive a warning if you try to load an older save. Patch 1.14 was released on updating the game build to 8855.ĭue to the changes made in this update, previous saves can no longer be continued.
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